This search box will search all six Wake Tech Community College libraries. If you wish to search only one library, select "Search other NC Community College libraries" and then select your home library.
How do I download eBooks?
How do I access and download eBooks?
This video describes how to access, download, and create an account for eBooks.
Books about Virtual and Augmented Reality
Virtual Reality and Virtual Environments by Andrzej Grabowski
Virtual reality (VR) techniques are becoming increasingly popular. The use of computer modelling, and visualization is no longer uncommon in the area of ergonomics and occupational health and safety. This book explains studies conducted in a simulated, virtual world make it possible to test new solutions of designed workstations, offering a high degree of ease for introducing modifications and eliminating risk and work-related accidents. Virtual reality techniques offer a wide range of possibilities for people with disabilities and special needs assisting them in the process of adapting to workstations increasing cognitive abilities of elderly and using collaborative robots.The book includes testing protective devices, safety systems as well as numerical reconstruction of accidents at work to identify real causes of accidents. It will show the use of computer simulations in generic virtual environments and environments modelled on a target workstation to allow user adaptability. The book will provide examples of using virtual reality for training and improving workers' skills. With the use of virtual reality (VR) safety managers make it possible to train employees and test new solutions of designed workstations, offering a high degree of ease for introducing modifications and eliminating risk related to work. They virtual world will provide the perfect tools to support the engineering of safer workplace environment.
Publication Date: 2020-07-02
Virtual Reality in Health and Rehabilitation by Christopher M. Hayre; Dave J. Müller; Marcia J. Scherer
This edited book focuses on the role and use of VR for healthcare professions in both health and rehabilitation settings. It is also offers future trends of other emerging technology within medicine and allied health professions. This text draws on expertise of leading medical practitioners and researchers who utilise such VR technologies in their practices to enhance patient/service user outcomes. Research and practical evidence is presented with a strong applied emphasis to further enhance the use VR technologies within the community, the hospital and in education environment(s). The book may also be used to influence policymakers on how healthcare delivery is offered.
Publication Date: 2021-01-01
Virtual Reality in Curriculum and Pedagogy by Erica Southgate
Virtual Reality in Curriculum and Pedagogyexplores the instructional, ethical, practical, and technical issues related to the integration of immersive virtual reality (VR) in school classrooms. The book's original pedagogical framework is informed by qualitative and quantitative data collected from the first-ever study to embed immersive VR in secondary school science, ICT, and drama classrooms. Students and scholars of technology-enhanced learning, curriculum design, and teacher education alike will find key pedagogical insights into leveraging the unique properties of VR for authentic, metacognitive, and creative learning.
Publication Date: 2020-05-20
Virtual Reality Therapy for Anxiety by Elizabeth McMahon; Debra Boeldt
Practical, down to earth, clearly written, and easy for therapists to understand and apply, Virtual Reality Therapy for Anxiety is a useful guide for any clinician treating anxiety, regardless of setting (in-office or via telehealth), theoretical orientation, or level of training. Written by an experienced psychologist who has used multiple VR systems since 2010, it's the only up to date, clinically informed, evidence-based training manual available. Easy-to-understand concepts and diagrams explain anxiety and its treatment, and the book incorporates research findings and clinical expertise. VRT is described step by step with multiple case examples, and an extended case-vignette chapter presents a session-by-session treatment protocol of a complex case with transcript excerpts. Key findings and quotations from research are also presented. After completing the guide, therapists and other mental health professionals will understand the unique clinical benefits of VR, be prepared to use VR in therapy comfortably and effectively either in the office or remotely, and will have expertise in a new, needed, and empirically validated treatment for a common clinical problem.
Publication Date: 2021-11-01
Virtual Reality by Samuel Greengard
A comprehensive overview of developments in augmented reality, virtual reality, and mixed reality-and how they could affect every part of our lives.After years of hype, extended reality-augmented reality (AR), virtual reality (VR), and mixed reality (MR)-has entered the mainstream. Commercially available, relatively inexpensive VR headsets transport wearers to other realities-fantasy worlds, faraway countries, sporting events-in ways that even the most ultra-high-definition screen cannot. AR glasses receive data in visual and auditory forms that are more useful than any laptop or smartphone can deliver. Immersive MR environments blend physical and virtual reality to create a new reality. In this volume in the MIT Press Essential Knowledge series, technology writer Samuel Greengard offers an accessible overview of developments in extended reality, explaining the technology, considering the social and psychological ramifications, and discussing possible future directions. Greengard describes the history and technological development of augmented and virtual realities, including the latest research in the field, and surveys the various shapes and forms of VR, AR, and MR, including head-mounted displays, mobile systems, and goggles. He examines the way these technologies are shaping and reshaping some professions and industries, and explores how extended reality affects psychology, morality, law, and social constructs. It's not a question of whether extended reality will become a standard part of our world, he argues, but how, when, and where these technologies will take hold. Will extended reality help create a better world? Will it benefit society as a whole? Or will it merely provide financial windfalls for a select few? Greengard's account equips us to ask the right questions about a transformative technology.
Publication Date: 2019-09-10
Reality+ by David J. Chalmers
A leading philosopher takes a mind-bending journey through virtual worlds, illuminating the nature of reality and our place within it. Virtual reality is genuine reality; that's the central thesis of Reality+. In a highly original work of "technophilosophy," David J. Chalmers gives a compelling analysis of our technological future. He argues that virtual worlds are not second-class worlds, and that we can live a meaningful life in virtual reality. We may even be in a virtual world already. Along the way, Chalmers conducts a grand tour of big ideas in philosophy and science. He uses virtual reality technology to offer a new perspective on long-established philosophical questions. How do we know that there's an external world? Is there a god? What is the nature of reality? What's the relation between mind and body? How can we lead a good life? All of these questions are illuminated or transformed by Chalmers' mind-bending analysis. Studded with illustrations that bring philosophical issues to life, Reality+ is a major statement that will shape discussion of philosophy, science, and technology for years to come.
Publication Date: 2022-01-25